
While Gearbox is actively targeting 30 frames per second with split-screen co-op, there were several points during my hands-on with the PlayStation 4 version that the action started to lag. The more concerning issue with the Pre-Sequel is the frame rate. The process comes off unnecessarily cumbersome and can be confusing to the end user. Players will need to manually zoom out by using the D-pad before navigating the pause menu, the map, or the skill tree. The user interface comes across as slightly messy, as it's zoomed in by default. This feature is a first for the Borderlands franchise, though it is best described as a mixed bag and somewhat of a work in progress.īorderlands: The Pre-Sequel, in particular, has some rough patches that are concerning. Split-screen has been a widely-requested feature, partly because it means being able to yell to your partner for help in person or being able to panic about overwhelming Bandit numbers all in the same room. As part of a packed week at this year's Game Developers Conference, Shacknews first went hands-on with the split-screen aspect of Borderlands: The Handsome Collection.

In addition to hitting next-gen consoles for the first time and compiling the games' DLC packages, it's also set to include one other new feature: local split-screen co-op.
#Borderlands the pre sequel pc split screen software#
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